Search found 146 matches

by DDRM
Tue 15 Oct 2019, 08:48
Forum: BBC BASIC language
Topic: Request by Richard to return
Replies: 13
Views: 2946

Re: Request by Richard to return

Hi Folks, I have been in discussion with Richard about how we can make it mutually acceptable for him to return. Richard recognises that his tone sometimes comes across as a little abrasive, but also finds some of the comments back to him difficult to handle. We discussed moderating some, or even al...
by DDRM
Mon 14 Oct 2019, 14:23
Forum: BBC BASIC language
Topic: Text UI
Replies: 2
Views: 52

Re: Text UI

Hi, NB Edited, so if you saw it in the first few minutes, it's changed! :-) In the manual it says that if you use *ESC OFF you can switch off the normal function of the escape key: it will simply return an ASCII code (27) like any other key. Does that solve your problem? Doing *ESC ON will switch it...
by DDRM
Wed 04 Sep 2019, 07:58
Forum: Announcements
Topic: BBC BASIC for SDL 2.0 version 1.06a released
Replies: 0
Views: 388

BBC BASIC for SDL 2.0 version 1.06a released

Copied from Richard's post on the Stardot forum: https://stardot.org.uk/forums/viewtopic.php?f=12&p=246899 I have released version 1.06a of BBC BASIC for SDL 2.0, the cross-platform programming language for Windows, MacOS, Linux, Raspbian, Android and iOS. The changes in this version are as follows:...
by DDRM
Tue 03 Sep 2019, 08:40
Forum: Graphics and Games
Topic: New anti-aliased graphics library for BBCSDL
Replies: 5
Views: 740

Re: New anti-aliased graphics library for BBCSDL

Interesting. Yes, it looks as though you could increase the miter limit if you really wanted that exaggerated point. I'd probably go for a rounded join, as a good compromise, but that's always going to be a personal choice. Thanks for the kind comments on the celtic knot program. it's quite useful f...
by DDRM
Mon 02 Sep 2019, 08:45
Forum: Graphics and Games
Topic: New anti-aliased graphics library for BBCSDL
Replies: 5
Views: 740

Re: New anti-aliased graphics library for BBCSDL

Here's a cut-down version of a little ditty I did with GDIP some time ago, if anyone is interested... If anyone wants the full version, let me know, and I'll find a way... D REM Celtic_Knots v2.1 by David Marples 07/08/2007 REM It uses the GDIP library to generate anti-aliased curves REM which is pr...
by DDRM
Mon 02 Sep 2019, 08:14
Forum: Graphics and Games
Topic: New anti-aliased graphics library for BBCSDL
Replies: 5
Views: 740

Re: New anti-aliased graphics library for BBCSDL

Thanks for posting that, David, and please pass on my congratulations to Richard. It looks very nice. Certainly the step-up in quality with GDIPLib is quite substantial, and I imagine this is the same for SDL. The only difference I can spot is at the base of the heart, where GDIP gives a fine, exten...
by DDRM
Thu 15 Aug 2019, 08:57
Forum: Miscellaneous
Topic: Loading a shared object/library into BBCSDL (Linux)
Replies: 2
Views: 529

Re: Loading a shared object/library into BBCSDL (Linux)

Hi David,

Richard suggests that SDL_LoadObject should do it?

https://wiki.libsdl.org/SDL_LoadObject

Best wishes,

D
by DDRM
Thu 15 Aug 2019, 08:55
Forum: Libraries
Topic: HUGESLIB.BBC
Replies: 9
Views: 1821

Re: HUGESLIB.BBC

Hi Edja, Interesting! Yes, it turns out the XLSX files are zip-compressed, so it's not surprising they are junk if you read them directly. It's probably just going to be easiest to save the file as CSV, which should also load into Excel, as long as you don't need to preserve fancy stuff (like formul...
by DDRM
Tue 13 Aug 2019, 11:41
Forum: Libraries
Topic: HUGESLIB.BBC
Replies: 9
Views: 1821

Re: HUGESLIB.BBC

Hi Edja, I think it should be possible to read the whole file in as a single string in BB4W6 (memory permitting!), and then just process with the standard string handling routines. I think that will probably be the best solution. The routines provided in HUGESLIB largely mirror the standard ones, pl...
by DDRM
Mon 12 Aug 2019, 12:57
Forum: Announcements
Topic: Closure of this forum
Replies: 7
Views: 3120

Re: Closure of this forum

Update:

We're still here...

I understand that RIchard and one of the users here are in negotiations about a possible replacement forum. If/when this is up and running, I'll post another update.

Best wishes,

D