Search found 151 matches

by DDRM
Wed 15 Jan 2020, 10:20
Forum: Miscellaneous
Topic: Nearly identical copies
Replies: 7
Views: 257

Re: Nearly identical copies

I've removed a post that should not have been posted publicly (it was intended as a private communication).

If you saw it, please do your best to forget it!

Best wishes,

D
by DDRM
Wed 11 Dec 2019, 13:27
Forum: Database and Files
Topic: Simplest editor for a String?
Replies: 16
Views: 908

Re: Simplest editor for a String?

Hi folks, At Richard's suggestion, I've added code tags to some of these posts, where it might be useful to the reader to copy it, and/or to make it easier to read. If you don't like it, feel free to take them out again, and/or to ask me not to do it! In case anyone doesn't know about them, if you e...
by DDRM
Tue 19 Nov 2019, 10:57
Forum: Graphics and Games
Topic: New BBCSDL games website/web page?
Replies: 17
Views: 3621

Re: New BBCSDL games website/web page?

Hi Mike, Thanks for your kind words. I think the "sprite-like" behaviour relies on the fact that in BBC-SDL, and now in BB4W, you can define a colour as "transparent" when you *DISPLAY an image - it's well described in the manual. Then it's just a case of knowing what background colour is behind the...
by DDRM
Thu 14 Nov 2019, 16:15
Forum: BBC BASIC language
Topic: No room
Replies: 4
Views: 684

Re: No room

The manual says that libraries are loaded above HIMEM, so in addition to David's suggestion, raising HIMEM by less may help, if you still have room for your arrays etc to dimension?

Best wishes,

D
by DDRM
Tue 05 Nov 2019, 10:39
Forum: Suggestion Box
Topic: Proposal to extend SYS statement (BBCSDL)
Replies: 13
Views: 1877

Re: Proposal to extend SYS statement (BBCSDL)

My tuppence worth (if it's worth that much...): I can see that this would be a useful feature to add - if I understand correctly, it would allow a degree of concurrency between screen drawing activities and other processing, which will surely be a good thing, at least most of the time. In terms of M...
by DDRM
Tue 15 Oct 2019, 08:48
Forum: BBC BASIC language
Topic: Request by Richard to return
Replies: 17
Views: 6487

Re: Request by Richard to return

Hi Folks, I have been in discussion with Richard about how we can make it mutually acceptable for him to return. Richard recognises that his tone sometimes comes across as a little abrasive, but also finds some of the comments back to him difficult to handle. We discussed moderating some, or even al...
by DDRM
Mon 14 Oct 2019, 14:23
Forum: BBC BASIC language
Topic: Text UI
Replies: 2
Views: 1233

Re: Text UI

Hi, NB Edited, so if you saw it in the first few minutes, it's changed! :-) In the manual it says that if you use *ESC OFF you can switch off the normal function of the escape key: it will simply return an ASCII code (27) like any other key. Does that solve your problem? Doing *ESC ON will switch it...
by DDRM
Wed 04 Sep 2019, 07:58
Forum: Announcements
Topic: BBC BASIC for SDL 2.0 version 1.06a released
Replies: 0
Views: 2347

BBC BASIC for SDL 2.0 version 1.06a released

Copied from Richard's post on the Stardot forum: https://stardot.org.uk/forums/viewtopic.php?f=12&p=246899 I have released version 1.06a of BBC BASIC for SDL 2.0, the cross-platform programming language for Windows, MacOS, Linux, Raspbian, Android and iOS. The changes in this version are as follows:...
by DDRM
Tue 03 Sep 2019, 08:40
Forum: Graphics and Games
Topic: New anti-aliased graphics library for BBCSDL
Replies: 5
Views: 2484

Re: New anti-aliased graphics library for BBCSDL

Interesting. Yes, it looks as though you could increase the miter limit if you really wanted that exaggerated point. I'd probably go for a rounded join, as a good compromise, but that's always going to be a personal choice. Thanks for the kind comments on the celtic knot program. it's quite useful f...
by DDRM
Mon 02 Sep 2019, 08:45
Forum: Graphics and Games
Topic: New anti-aliased graphics library for BBCSDL
Replies: 5
Views: 2484

Re: New anti-aliased graphics library for BBCSDL

Here's a cut-down version of a little ditty I did with GDIP some time ago, if anyone is interested... If anyone wants the full version, let me know, and I'll find a way... D REM Celtic_Knots v2.1 by David Marples 07/08/2007 REM It uses the GDIP library to generate anti-aliased curves REM which is pr...