Search found 102 matches

by David Williams
Sat 09 Nov 2019, 18:32
Forum: Graphics and Games
Topic: Tyoob (new game)
Replies: 10
Views: 2045

Re: Tyoob (new game)

This is my entry for the latest code-a-game compo at SyntaxBomb. It was made -- from scratch -- in about 25 days after I scrapped the original project (Bot Cave) for various reasons, so it's rather rough around the edges: As announced elsewhere on this forum it won Second Prize!! Many congratutatio...
by David Williams
Fri 25 Oct 2019, 19:22
Forum: Graphics and Games
Topic: Tyoob (new game)
Replies: 10
Views: 2045

Re: Tyoob (new game)

RichardRussell wrote:
Fri 25 Oct 2019, 16:48
David Williams wrote:
Fri 25 Oct 2019, 14:17
Hopefully I'll get some feedback
Not the kind of feedback you want, I know, but a predictable question nevertheless: are you going to release the source?
Very unlikely! The source is an absolute dog's breakfast.


David.
--
by David Williams
Fri 25 Oct 2019, 14:17
Forum: Graphics and Games
Topic: Tyoob (new game)
Replies: 10
Views: 2045

Re: Tyoob (new game)

Great work, the game is very visually appealing and it's an interesting concept. Thanks. Hopefully I'll get some feedback (perhaps here or over at SyntaxBomb) on what it's like (for someone other than myself) to actually play . It's difficult for me to judge the game's playability because, obviousl...
by David Williams
Tue 22 Oct 2019, 20:17
Forum: Graphics and Games
Topic: Tyoob (new game)
Replies: 10
Views: 2045

Re: Tyoob (new game)

This is my entry for the latest code-a-game compo at SyntaxBomb. Excellent, as always. Good luck with the competition! Thanks. The final 12 hours leading up to the deadline were pretty frantic. I have a very strong feeling about who's going to win this one... From a personal perspective it's a slig...
by David Williams
Tue 22 Oct 2019, 06:40
Forum: Graphics and Games
Topic: Tyoob (new game)
Replies: 10
Views: 2045

Tyoob (new game)

This is my entry for the latest code-a-game compo at SyntaxBomb. It was made -- from scratch -- in about 25 days after I scrapped the original project (Bot Cave) for various reasons, so it's rather rough around the edges: http://www.proggies.uk/#tyoob Also see this YouTube video of me playing Levels...
by David Williams
Mon 02 Sep 2019, 21:14
Forum: Graphics and Games
Topic: New anti-aliased graphics library for BBCSDL
Replies: 5
Views: 1607

Re: New anti-aliased graphics library for BBCSDL

The only difference I can spot is at the base of the heart, where GDIP gives a fine, extended point, while aagfxlib gives a square butt - unless that's a coding issue? I note that the internal "point" is rounded in both cases. I raised the same point, and this was Richard's response: > The aagfxlib...
by David Williams
Mon 02 Sep 2019, 21:09
Forum: Graphics and Games
Topic: New anti-aliased graphics library for BBCSDL
Replies: 5
Views: 1607

Re: New anti-aliased graphics library for BBCSDL

DDRM wrote:
Mon 02 Sep 2019, 08:45
Here's a cut-down version of a little ditty I did with GDIP some time ago
Beautiful and clever!
by David Williams
Sun 01 Sep 2019, 05:04
Forum: Graphics and Games
Topic: New anti-aliased graphics library for BBCSDL
Replies: 5
Views: 1607

New anti-aliased graphics library for BBCSDL

Richard has been working on a new library for BBCSDL that renders various kinds of shape with smooth (anti-aliased) edges, such as lines of abritrary thickness, PolyBezier curves, filled and (thick) outline circles and (optionally angled) ellipses, and polygons. Some BB4W users may be aware of, and ...
by David Williams
Wed 21 Aug 2019, 01:32
Forum: Graphics and Games
Topic: Colourful vectorballs
Replies: 0
Views: 1373

Colourful vectorballs

Nothing new here really. Just the result of some experimental tinkering with BBCSDL and C.

Currently BBCSDL Linux (Ubuntu/Mint) 32/64-bit and Raspberry Pi (Raspbian) only.

http://www.proggies.uk/temp/sdlvectorballs.zip