Search found 119 matches

by David Williams
Wed 11 Dec 2019, 15:50
Forum: Announcements
Topic: BBC BASIC for SDL 2.0 version 1.08a released
Replies: 40
Views: 7237

Re: BBC BASIC for SDL 2.0 version 1.08a released

Richard wrote: "Can I ask everybody who has tried v1.08a on Windows to report here whether or not it worked, and for anybody who has not yet tried it, please do so and similarly report here." It works here, but it exhibits the same issue I had with v1.07a when running BBCSDL under Windows: when I at...
by David Williams
Thu 05 Dec 2019, 18:04
Forum: Database and Files
Topic: Simplest editor for a String?
Replies: 16
Views: 2797

Re: Simplest editor for a String?

Don't let Richard see that GOTO statement! :D
by David Williams
Wed 04 Dec 2019, 22:31
Forum: Graphics and Games
Topic: tech demo
Replies: 15
Views: 3245

Re: tech demo

Different method: *HEX 64 WinW% = 800 WinH% = 600 VDU 23, 22, WinW%; WinH%; 8, 16, 16, 0 : OFF VDU 23,23,8| : REM set line thickness IF POS delay% = 32 min_d% = 8 max_d% = 24 chgColTime% = 0 DIM line{(1) x1, y1, x2, y2, dx1, dy1, dx2, dy2} FOR I% = 0 TO 1 line{(I%)}.x1 = WinW% * FNrnd(I%) line{(I%)}...
by David Williams
Tue 03 Dec 2019, 21:57
Forum: Graphics and Games
Topic: tech demo
Replies: 15
Views: 3245

Re: tech demo

MODE 8 : OFF WinW% = @vdu%!208 WinH% = @vdu%!212 delay% = 32 min_d = 8.0 max_d = 20.0 DIM list{(delay%-1) x1, y1, x2, y2} DIM line{x1, y1, x2, y2, dx1, dy1, dx2, dy2} line.x1 = RND(WinW%)-1 line.y1 = RND(WinH%)-1 line.x2 = RND(WinW%)-1 line.y2 = RND(WinH%)-1 line.dx1 = FNd * SGN(RND-RND) line.dy1 =...
by David Williams
Fri 22 Nov 2019, 23:37
Forum: Graphics and Games
Topic: Rotating blurry thing (BB4W + GfxLib)
Replies: 5
Views: 1262

Re: Rotating blurry thing (BB4W + GfxLib)

It took me no more than ten minutes to create this (admittedly poor in comparison with David's) BBCSDL version; it may be tricky to improve on it greatly given SDL's 8-bit alpha resolution. You have to take full much credit for those nice smooth colour gradients on display with my version, because ...
by David Williams
Fri 22 Nov 2019, 23:16
Forum: Graphics and Games
Topic: Rotating blurry thing (BB4W + GfxLib)
Replies: 5
Views: 1262

Re: Rotating blurry thing (BB4W + GfxLib)

To be honest I don't see the point of posting these things here if you're not including the source code. Fair point. Here's the source code: http://www.proggies.uk/temp/blurry_src.zip I had to tidy up the program a bit and make some modifications so that it actually worked (it relied on a library f...
by David Williams
Thu 21 Nov 2019, 23:52
Forum: Graphics and Games
Topic: Rotating blurry thing (BB4W + GfxLib)
Replies: 5
Views: 1262

Rotating blurry thing (BB4W + GfxLib)

Here's a little blast from the past which I've just rediscovered hiding on a hard drive: http://www.proggies.uk/gfxlibdemos/progs/exe/blurryrotatingbb4wdx9fs.zip It's probably best to extract the EXE file from the zip folder before running, or your Windows/AV combination might refuse to run it. Clic...
by David Williams
Thu 21 Nov 2019, 17:15
Forum: Graphics and Games
Topic: New BBCSDL games website/web page?
Replies: 17
Views: 5814

Re: New BBCSDL games website/web page?

Mike, I see you deleted your thread about the BBCSDL version of 'Volatile Vases' - why was that? Have you withdrawn it?

I did actually download it, but didn't have time to give it a proper test.


David.
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by David Williams
Mon 18 Nov 2019, 18:32
Forum: Graphics and Games
Topic: New BBCSDL games website/web page?
Replies: 17
Views: 5814

Re: New BBCSDL games website/web page?

Did you click on the HELP button? Yes, I did (more than once!). But I can be a bit slow on the uptake, me. It was aimed at BBC Basic for Windows. Sorry, but why then offer/submit a game that doesn't even run under BBCSDL for inclusion on the ' BBCSDL Games ' page? You dont need to play it. I wanted...