3D GUI

Discussions related to graphics (2D and 3D), animation and games programming
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Ric
Posts: 13
Joined: Tue 17 Apr 2018, 21:03

3D GUI

Post by Ric » Mon 01 Apr 2019, 20:34

Evening all,

It has been a long time since i have posted an update to my ongoing 3D design package, there have been many things that have got in the way, with possibly the most extreme my hard drive collapsing!!!!!!! This has since been recovered (thank the lord) and things are currently back to normal with a new laptop, which is very nice.

The package is called "Faces Selection I" for the purposes of this post. It has got to the point where most things work, woo hoo. I am currently working on the lighting side of things using face normals and node vectors to truly blend objects with interpolation. There are a few anomalies such as faces can not be selected with a double click (unless in texture mode) which means some of the node functions dont work yet, but this is number one on my list to sort.

Have a play and see what you think.

A couple of obvious things missing are the "Export Project" which will convert the object in to D3D format and "undo" and redo" which will be the last things to be implemented as i need to know what memory is available when the code is finished (I know its never finished :lol: "

https://1drv.ms/f/s!AqibHqCkE1VQ7CQmMgmDowF2OgMp

Happy viewing

Ric

DDRM
Administrator
Posts: 126
Joined: Mon 02 Apr 2018, 18:04

Re: 3D GUI

Post by DDRM » Fri 05 Apr 2019, 08:00

Hi Ric,

It looks like one would need to download quite a number of support files: would it be possible to make a zip file or something with a minimal package that could be downloaded as a single hit? Apologies if it's there and I've missed it....

Best wishes,

D

Ric
Posts: 13
Joined: Tue 17 Apr 2018, 21:03

Re: 3D GUI

Post by Ric » Sun 07 Apr 2019, 14:44

Thanks for the reply D,
Just discovered a glitch when moving multiple nodes!! Think the route of evil is because i changed the temporary store for nodes to an already used location in !(faces+x). Ho Hum. Ill sort it and post the update.
With regard to a zip file, i will have to look into it as i have never done it before, but i do think it is a good idea as the whole thing has gotten quite big. I did try to compile to send but including the images required it is too big. Does anyone know the maximum size?

Regards Ric

Ric
Posts: 13
Joined: Tue 17 Apr 2018, 21:03

Re: 3D GUI

Post by Ric » Sun 07 Apr 2019, 15:17

Think this is a compressed folder

https://1drv.ms/u/s!AqibHqCkE1VQ7ygWManL2WzIv0XP

Unzip and program file is now called Graphics GUI 18.3.3

Let me know if it works ( i have not yet sorted the multinode problem

Regards Ric

DDRM
Administrator
Posts: 126
Joined: Mon 02 Apr 2018, 18:04

Re: 3D GUI

Post by DDRM » Tue 09 Apr 2019, 08:25

Hi Ric,

Thanks, that downloads fine. I ran the main Graphics GUI 18.3.3, and it looks very impressive! I loaded the ball test - grp object, and could wiggle it around, move it in the visual field. By double-clicking I got all the points up, and could reshape the object by moving nodes, etc. That all feels quite intuitive and easy to use.

I managed to create a new "scene" using the "add quick object" button, though I wasn't very good at losing the focus on an object once I'd made it: I ended up duplicating a sphere while trying to manipulate a cylinder I'd made later!

A couple of comments:

I think the undo function will be very useful once implemented: once or twice I grabbed a random node by mistake, and pulled it way out of place while trying to rotate my view...

While typing this message, once or twice I saw the view shift in the graphics window (v zooms in and c zooms out?): is it picking up keystrokes even when it doesn't have focus?

Would it be worth making the model data a file type other than ".BBC", so people can easily identify which are models/objects and which are bits of program? If you don't want to try and find a "proprietary" triplet, just go for .DAT or something, for now?

Please can we have at least a very basic tutorial on "how to start out"? I appreciate the context-sensitive bubble help - certainly a great start.

I managed to crash/lock it fairly regularly, sometimes while not using it (more captured keystrokes?), but I can live with that in a test version!

Best wishes,

David

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