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Re: 2D game using SDL functions. Should I continue this project?

Posted: Sun 02 Dec 2018, 20:11
by p_m21987
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Re: 2D game using SDL functions. Should I continue this project?

Posted: Sun 02 Dec 2018, 20:34
by guest
Patrick M wrote:
Sun 02 Dec 2018, 20:11
The important features that Matrix Brandy is lacking include the ability to resize the window, the ability to be aware of when the window has been resized/moved/closed etc
Personally I hardly ever resize the SDLIDE window. I wouldn't miss that feature if I couldn't.
the *display command with extra options for x,y position on the screen.
I thought Soruk had added that option, but I'm probably misremembering. However, on past performance, if you were to suggest it I bet he'd have it working within 24 hours! :D
The text editor I use has a number of helpful features that make it about as nice to use as an IDE.
Fair enough, I know there are such editors (although I haven't personally used one). In fact I'm currently in correspondence with somebody who wants to use BBCSDL in exactly that way, using his favourite code editor VIM. I've explained how he can get error information back from the BASIC program by incorporating an ON ERROR handler that exits with 'QUIT n' (where 'n' encodes both ERR and ERL); Matrix Brandy implements that too I believe.

Re: 2D game using SDL functions. Should I continue this project?

Posted: Sat 08 Dec 2018, 14:51
by p_m21987
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