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Re: 2D game using SDL functions. Should I continue this project?
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Last edited by p_m21987 on Sat 08 Dec 2018, 14:52, edited 1 time in total.
Re: 2D game using SDL functions. Should I continue this project?
Personally I hardly ever resize the SDLIDE window. I wouldn't miss that feature if I couldn't.
I thought Soruk had added that option, but I'm probably misremembering. However, on past performance, if you were to suggest it I bet he'd have it working within 24 hours!the *display command with extra options for x,y position on the screen.

Fair enough, I know there are such editors (although I haven't personally used one). In fact I'm currently in correspondence with somebody who wants to use BBCSDL in exactly that way, using his favourite code editor VIM. I've explained how he can get error information back from the BASIC program by incorporating an ON ERROR handler that exits with 'QUIT n' (where 'n' encodes both ERR and ERL); Matrix Brandy implements that too I believe.The text editor I use has a number of helpful features that make it about as nice to use as an IDE.