Code a game comp - The Great Christmas Adventure - Nov 4th to Dec 23rd

Discussions related to graphics (2D and 3D), animation and games programming
David Williams
Posts: 109
Joined: Wed 04 Jul 2018, 16:23

Code a game comp - The Great Christmas Adventure - Nov 4th to Dec 23rd

Post by David Williams » Sun 04 Nov 2018, 21:22

Code a game comp - The Great Christmas Adventure - Nov 4th to Dec 23rd

https://www.syntaxbomb.com/index.php/to ... 20578.html

I really hope that some BBC Basic enthusiasts give this one a go.

p_m21987
Posts: 144
Joined: Mon 02 Apr 2018, 21:51

Re: Code a game comp - The Great Christmas Adventure - Nov 4th to Dec 23rd

Post by p_m21987 » Mon 05 Nov 2018, 12:00

Are you planning on doing it this time, David?

David Williams
Posts: 109
Joined: Wed 04 Jul 2018, 16:23

Re: Code a game comp - The Great Christmas Adventure - Nov 4th to Dec 23rd

Post by David Williams » Mon 05 Nov 2018, 13:46

Patrick M wrote:
Mon 05 Nov 2018, 12:00
Are you planning on doing it this time, David?
Yes, I've made a tentative start on something, although I'm probably biting off far more than I can chew!


David.
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David Williams
Posts: 109
Joined: Wed 04 Jul 2018, 16:23

Re: Code a game comp - The Great Christmas Adventure - Nov 4th to Dec 23rd

Post by David Williams » Thu 08 Nov 2018, 02:27

Those interested in following my progress can check out my 'worklog' at SyntaxBomb:

https://www.syntaxbomb.com/index.php/to ... .msg20716/

David Williams
Posts: 109
Joined: Wed 04 Jul 2018, 16:23

Re: Code a game comp - The Great Christmas Adventure - Nov 4th to Dec 23rd

Post by David Williams » Sat 24 Nov 2018, 01:20

Here's a YouTube link I just posted to the SB forum showing the latest progress.

https://www.youtube.com/watch?v=L9IyCTOPCos

More details here: https://www.syntaxbomb.com/index.php/to ... l#msg21109

By the end of next week, it will actually begin to resemble a Christmas-themed adventure game (one hopes).


David.
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David Williams
Posts: 109
Joined: Wed 04 Jul 2018, 16:23

Re: Code a game comp - The Great Christmas Adventure - Nov 4th to Dec 23rd

Post by David Williams » Tue 04 Dec 2018, 18:09

Cross-post from SyntaxBomb:

Still soldiering on, but very much behind schedule.

Here's the latest WIP, being tested under Raspbian Stretch on a Raspberry Pi 3 model B:

https://www.youtube.com/watch?v=aK77M4Xgh3k

Sorry about the shaky hand-held video recording!




David.
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guest
Posts: 268
Joined: Mon 02 Apr 2018, 09:12

Re: Code a game comp - The Great Christmas Adventure - Nov 4th to Dec 23rd

Post by guest » Tue 04 Dec 2018, 18:33

David Williams wrote:
Tue 04 Dec 2018, 18:09
Here's the latest WIP, being tested under Raspbian Stretch on a Raspberry Pi 3 model B:
Looks great! Is the final thing going to have any sound effects or music? I keep thinking that BBCSDL really ought to support playing MP3s but I haven't found a satisfactory cross-platform solution yet.

David Williams
Posts: 109
Joined: Wed 04 Jul 2018, 16:23

Re: Code a game comp - The Great Christmas Adventure - Nov 4th to Dec 23rd

Post by David Williams » Tue 04 Dec 2018, 19:05

guest wrote:
Tue 04 Dec 2018, 18:33
David Williams wrote:
Tue 04 Dec 2018, 18:09
Is the final thing going to have any sound effects or music?
I intend to have a few sound effects in there, and hopefully an unobtrusive, seasonal music track.

That red balloon in the video took about 4 hours to model and texture in Blender! :( :shock:


David.
--

guest
Posts: 268
Joined: Mon 02 Apr 2018, 09:12

Re: Code a game comp - The Great Christmas Adventure - Nov 4th to Dec 23rd

Post by guest » Tue 04 Dec 2018, 19:47

David Williams wrote:
Tue 04 Dec 2018, 19:05
That red balloon in the video took about 4 hours to model and texture in Blender!
If that was 4 hours of computer time rather than 4 hours of your time, it's probably better value than paying $29 for this.

David Williams
Posts: 109
Joined: Wed 04 Jul 2018, 16:23

Re: Code a game comp - The Great Christmas Adventure - Nov 4th to Dec 23rd

Post by David Williams » Wed 05 Dec 2018, 16:00

guest wrote:
Tue 04 Dec 2018, 19:47
David Williams wrote:
Tue 04 Dec 2018, 19:05
That red balloon in the video took about 4 hours to model and texture in Blender!
If that was 4 hours of computer time rather than 4 hours of your time, it's probably better value than paying $29 for this.
It was 4-or-so hours of my time!

These holly leaves* (with berries) took me around 2 hours to model & texture in Blender (being a raw beginner at Blender doesn't help of course; a more experienced user could probably have this sort of thing done and dusted in around 10 minutes, with better results!):

https://www.youtube.com/watch?v=vucA9LTsafA

I don't yet know how to make the leaves' tips more pointed or needle-like, but it'll have to do due to time constraints.

Anyway, what's with the holly? You need it to pop the balloon because... well, either it's got a key hidden in it, or perhaps the balloon impedes entry to a room and therefore needs to be popped. I haven't decided yet.


David.
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* Only one leaf was modelled, then duplicated

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