Tyoob (new game)

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David Williams
Posts: 109
Joined: Wed 04 Jul 2018, 16:23

Tyoob (new game)

Post by David Williams » Tue 22 Oct 2019, 06:40

This is my entry for the latest code-a-game compo at SyntaxBomb. It was made -- from scratch -- in about 25 days after I scrapped the original project (Bot Cave) for various reasons, so it's rather rough around the edges:

http://www.proggies.uk/#tyoob

Also see this YouTube video of me playing Levels 1 to 3, and struggling with level 4:

https://www.youtube.com/watch?v=m9PETU-qZ9E&t=950s

I would have liked to include more 'baddy' types for more variety, but I just didn't have time for that any many other things.


David.
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RichardRussell
Posts: 94
Joined: Tue 15 Oct 2019, 09:10

Re: Tyoob (new game)

Post by RichardRussell » Tue 22 Oct 2019, 16:43

David Williams wrote:
Tue 22 Oct 2019, 06:40
This is my entry for the latest code-a-game compo at SyntaxBomb.
Excellent, as always. Good luck with the competition!

From a personal perspective it's a slight shame it's another Windows-only game, but I appreciate that having so little time meant you had to stick with the platform you are most familiar with.
I scrapped the original project (Bot Cave) for various reasons
Do the SyntaxBomb rules allow you to re-use that work-in-progress if another competition comes along that it would fit, or must you start from scratch every time?
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David Williams
Posts: 109
Joined: Wed 04 Jul 2018, 16:23

Re: Tyoob (new game)

Post by David Williams » Tue 22 Oct 2019, 20:17

RichardRussell wrote:
Tue 22 Oct 2019, 16:43
David Williams wrote:
Tue 22 Oct 2019, 06:40
This is my entry for the latest code-a-game compo at SyntaxBomb.
Excellent, as always. Good luck with the competition!
Thanks. The final 12 hours leading up to the deadline were pretty frantic.

I have a very strong feeling about who's going to win this one...

From a personal perspective it's a slight shame it's another Windows-only game, but I appreciate that having so little time meant you had to stick with the platform you are most familiar with.
Yes, true. 'Bot Cave' (although it didn't amount to much) was cross-platform. I had it running on Windows, Raspberry PI, and x86 Linux Mint. But I had bitten off more than I could chew with that one (not related to it being cross-platform)...
Do the SyntaxBomb rules allow you to re-use that work-in-progress if another competition comes along that it would fit, or must you start from scratch every time?
I don't think it would be a problem. IIRC, in the past, at least one person entered a game they had started (but couldn't finish) for an earlier SyntaxBomb competition. If I'm wrong about that then I'll stand corrected...

When I submitted Tyoob as my entry, I wasn't sure that the final level (Level 4) could even be completed! It was all thrown together with such haste and little testing. Anyway, today I did complete it (video's on the BB4W Games page). Glad to have confirmed that it was actually possible.

Thanks for the release of BBCSDL v1.07a. I downloaded the Windows version just to have a quick play with SkyBaby (very ncie!). When I've had a bit of a rest, I'll think about porting Tyoob to BBCSDL, although, to be honest, it will need a lot of optimisation work and whole chunks of it completely rewritten (probably).


David.
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p_m21987
Posts: 144
Joined: Mon 02 Apr 2018, 21:51

Re: Tyoob (new game)

Post by p_m21987 » Thu 24 Oct 2019, 23:00

Great work, the game is very visually appealing and it's an interesting concept.

David Williams
Posts: 109
Joined: Wed 04 Jul 2018, 16:23

Re: Tyoob (new game)

Post by David Williams » Fri 25 Oct 2019, 14:17

p_m21987 wrote:
Thu 24 Oct 2019, 23:00
Great work, the game is very visually appealing and it's an interesting concept.
Thanks. Hopefully I'll get some feedback (perhaps here or over at SyntaxBomb) on what it's like (for someone other than myself) to actually play. It's difficult for me to judge the game's playability because, obviously, I got plenty of practice in during its development.

My guess is it's harder than I make it appear in those videos of me playing it.

RichardRussell
Posts: 94
Joined: Tue 15 Oct 2019, 09:10

Re: Tyoob (new game)

Post by RichardRussell » Fri 25 Oct 2019, 16:48

David Williams wrote:
Fri 25 Oct 2019, 14:17
Hopefully I'll get some feedback
Not the kind of feedback you want, I know, but a predictable question nevertheless: are you going to release the source?
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David Williams
Posts: 109
Joined: Wed 04 Jul 2018, 16:23

Re: Tyoob (new game)

Post by David Williams » Fri 25 Oct 2019, 19:22

RichardRussell wrote:
Fri 25 Oct 2019, 16:48
David Williams wrote:
Fri 25 Oct 2019, 14:17
Hopefully I'll get some feedback
Not the kind of feedback you want, I know, but a predictable question nevertheless: are you going to release the source?
Very unlikely! The source is an absolute dog's breakfast.


David.
--

RichardRussell
Posts: 94
Joined: Tue 15 Oct 2019, 09:10

Re: Tyoob (new game)

Post by RichardRussell » Sat 26 Oct 2019, 22:57

David Williams wrote:
Fri 25 Oct 2019, 19:22
Very unlikely! The source is an absolute dog's breakfast.
Shame, although I note that you say at SyntaxBomb that the game is a hybrid of BASIC and C, so I'm guessing that most of the graphics and 'dynamic' stuff is coded in C anyway. In that case, even if the source were released, I wouldn't be able to port it to cross-platform BBCSDL.
My posts are moderated; if you are seeing this it has already been approved. If you have a comment about the style or tone of the message please report it to the moderators by clicking the exclamation mark icon rather than complaining on the public forum.

RichardRussell
Posts: 94
Joined: Tue 15 Oct 2019, 09:10

Re: Tyoob (new game)

Post by RichardRussell » Sat 09 Nov 2019, 08:22

David Williams wrote:
Tue 22 Oct 2019, 06:40
This is my entry for the latest code-a-game compo at SyntaxBomb. It was made -- from scratch -- in about 25 days after I scrapped the original project (Bot Cave) for various reasons, so it's rather rough around the edges:
As announced elsewhere on this forum it won Second Prize!! Many congratutations on a fantastic achievement, especially given the circumstances. :D
My posts are moderated; if you are seeing this it has already been approved. If you have a comment about the style or tone of the message please report it to the moderators by clicking the exclamation mark icon rather than complaining on the public forum.

David Williams
Posts: 109
Joined: Wed 04 Jul 2018, 16:23

Re: Tyoob (new game)

Post by David Williams » Sat 09 Nov 2019, 18:32

RichardRussell wrote:
Sat 09 Nov 2019, 08:22
David Williams wrote:
Tue 22 Oct 2019, 06:40
This is my entry for the latest code-a-game compo at SyntaxBomb. It was made -- from scratch -- in about 25 days after I scrapped the original project (Bot Cave) for various reasons, so it's rather rough around the edges:
As announced elsewhere on this forum it won Second Prize!! Many congratutations on a fantastic achievement, especially given the circumstances. :D
Thanks, Richard. 2nd place was definitely a surprise. No false modesty here, but I had expected 3rd place at best. I pipped 'Honey Things' to 2nd place by the narrowest of margins (respect to iWasAdam - he's very talented).

STEVIE G's 'Gunstar' absolutely deserved its 1st place win. He's setting the bar too high for the rest of us!

I mentioned in my last post on the SyntaxBomb forum just now that a Linux, Raspberry Pi and MacOS version of Tyoob is imminent.

(Incidentally, I will reply to your email later this evening!)

David.
http://www.proggies.uk

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