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 thread  Author  Topic: Misbehaviour at addresses >= &80000000  (Read 508 times)
michael
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xx Re: Misbehaviour at addresses >= &80000000
« Reply #2 on: Jan 29th, 2017, 02:45am »

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These bugs reveal an astonishing degree of incompetence on my behalf. I have had to confess before that BB4W and BBCSDL are very poorly coded and this is further evidence.



I think BBC4W has a pretty good track record and the fact that you are finding these flaws, just shows how skilled you still are.



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I like reinventing the wheel, but for now I will work on tools for D3D
Richard Russell
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xx Re: Misbehaviour at addresses >= &80000000
« Reply #3 on: Jan 29th, 2017, 08:33am »

on Jan 29th, 2017, 02:45am, michael wrote:
the fact that you are finding these flaws, just shows how skilled you still are.

There's no skill involved in finding them: programs just fail when run on non-Windows platforms like Android! There's sometimes a little skill involved in fixing them without making the code any bigger.

I'm not so worried about BBCSDL (SDL itself already makes it bloated) but I don't like to increase the size of the BB4W runtime engine because that inevitably makes it run more slowly through less efficient cache usage.

Richard.
« Last Edit: Jan 29th, 2017, 08:34am by Richard Russell » User IP Logged

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