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 thread  Author  Topic: The 3D editor tool kit: ideas  (Read 145 times)
michael
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xx The 3D editor tool kit: ideas
« Thread started on: Sep 11th, 2017, 7:15pm »

There are buttons and images showing the directional controls for a whole triangle or corner. I tested the interface for some of the tools already on the 3D render and it will work very nicely.

This is only the tool kit that is going to be adapted to the renderer.

If you feel a special tool should be added let me know. I will be adding a tool to rotate the image as you edit it and I also will add the ability to switch between triangles.

I will start with 12 triangles so a person can make a decent 3D piece for their collection.

Use the left mouse button to try out the controls and watch the white box to see the label it has.

I will add keyboard controls WSAD and arrow controls later

Code:
      PROCgraphics(1100,400):REM this is not the final size      res$=""      res=0      ls= 0      LET rs= 24      counl%=290      counr%=2110      REM setup buttons before use      REM             x , y ,size,"fillcolor","command"      res$=FNabutton(100,100,25,"light green","fill"):REM keeping it efficient      res$=FNabutton(125,130,25,"yellow","fill")      res$=FNabutton(300,100,25,"red","fill")      res$=FNabutton(300,130,25,"cyan","fill")      res$=FNabutton(500,100,25,"200,200,190","fill")      res$=FNabutton(470,100,25,"200,190,200","fill")      res$=FNabutton(593,70,75,"000,000,000","fill")  :REM select entire triangle      res$=FNabutton(770,90,25,"100,50,100","fill") :REM LL triangle only      res$=FNabutton(905,90,25,"50,100,50","fill"):REM LR triangle only      res$=FNabutton(835,205,25,"200,50,100","fill"):REM TOP triangle only      PROCcolor("f","white")      LINE165,165,200,200:LINE200,200,180,200:LINE 200,200,200,180      LINE 90,90,60,60:LINE 60,60,80,60:LINE 60,60,60,80      LINE 315,170,315,200:LINE 315,200,300,180:LINE 315,200,330,180      LINE 315,85,315,50:LINE 315,50,300,70:LINE 315,50,330,70      LINE 460,115,430,115:LINE 430,115,440,130:LINE 430,115,440,100:LINE 535,115,560,115      LINE 560,115,550,130:LINE 560,115,550,100:LINE 600,100,660,100:LINE 660,100,630,130      LINE 630,130,600,100: LINE 800,100,900,100:LINE 900,100,850,200:LINE 850,200,800,100      PROCcolor("f","black")      REM TRACKING STARTS HERE      REPEAT        res$=""        IF FNabutton(100,100,25,"green","out")="out" THEN res$="out"        IF FNabutton(125,130,25,"blue","in")="in" THEN res$="in"        IF FNabutton(300,100,25,"red","down")="down" THEN res$="down"        IF FNabutton(300,130,25,"orange","up")="up" THEN res$="up"        IF FNabutton(500,100,25,"purple","right")="right" THEN res$="right"        IF FNabutton(470,100,25,"200,190,200","left")="left" THEN res$="left"        IF FNabutton(593,70,75,"000,000,000","all")="all" THEN res$="all"        IF FNabutton(770,90,25,"100,50,100","LL")="LL" THEN res$="LL" :REM LL triangle only        IF FNabutton(905,90,25,"50,100,50","LR")="LR" THEN res$="LR":REM LR triangle only        IF FNabutton(835,205,25,"200,50,100","TOP")="TOP" THEN res$="TOP":REM TOP triangle only        PROCsbox(250,700,2150,600,"15")        MOVE 260,650:PRINT res$        WAIT 10      UNTIL FALSE      END      REM x,y is lower left and c$=fillcolor:com$-command      DEFFNabutton(x,y,size%,c$,com$)      MOUSE mx,my,mb      LOCAL ret$      PROCcolor("f","5")      PROCrect(x,y,x+size%,y+size%)      IF com$="fill" THEN        PROCpaint(x+5,y+5,c$)      ENDIF      IF mx>x AND mx<x+size% AND my>y AND my<y+size% THEN        PROCcolor("f","15"):PROCrect(x,y,x+size%,y+size%)        IF mb=4 THEN ret$=com$      ENDIF      =ret$      DEFPROCarrowu(x,y)      PRIVATE xx,yy      PROCcolor("f","black")      LINE xx,yy,xx-20,yy-20      LINE xx,yy,xx+20,yy-20      PROCcolor("f","15")      LINE x,y,x-20,y-20      LINE x,y,x+20,y-20      xx=x:yy=y      ENDPROC      DEFPROCarrowd(x,y)      PRIVATE hh,vv      PROCcolor("f","000,000,000")      LINE hh,vv,hh-20,vv+20      LINE hh,vv,hh+20,vv+20      PROCcolor("f","15")      LINE x,y,x-20,y+20      LINE x,y,x+20,y+20      hh=x:vv=y      ENDPROC      REM  GRAPHICS(x,y)      DEF PROCgraphics(x,y)      VDU 23,22,x;y;8,15,16,1      OFF      VDU 5      ENDPROC      REM SBOX **********************      DEF PROCsbox(x%,y%,w%,h%,c$)      LOCAL ry%,sx%,sy%      sx%=x%:sy%=y%      IF x%>w% THEN x%=w%:w%=sx%      IF y%>h% THEN y%=h%:h%=sy%      ry%=y%      PROCcolor("f",c$)      REPEAT        LINE x%,y%,w%,y%        y%=y%+1      UNTIL y%=h%      y%=ry%      IF c$<>"0" THEN PROCcolor("f","000,000,000") ELSE PROCcolor("f","white")      LINE x%+2,y%+2,w%-2,y%+2      LINE w%-2,y%+2,w%-2,h%-4      LINE w%-2,h%-4,x%+2,h%-4      LINE x%+2,h%-4,x%+2,y%+2      PROCresetrgb      ENDPROC      REM RECT **********************      DEFPROCrect(x%,y%,w%,h%)      LOCAL sx%,sy%      sx%=x%:sy%=y%      IF x%>w% THEN x%=w%:w%=sx%      IF y%>h% THEN y%=h%:h%=sy%      LINE x%,y%,w%,y%      LINE w%,y%,w%,h%      LINE w%,h%,x%,h%      LINE x%,h%,x%,y%      ENDPROC      REM pixel *******************      DEFPROCpixel(x%,y%,c$)      PROCcolor("f",c$)      MOVE x%,y%:DRAW x%,y%      ENDPROC      REM SET  c$ can be colors like blue or 1 or a R,G,B color      DEF PROCset(x%,y%,c$)      LOCAL h%      PROCcolor("f",c$)      FOR h%=0 TO 20        LINE x%+h%,y%,x%+h%,y%+20      NEXT      MOVE 0,0      ENDPROC      DEFPROCpaint(x%,y%,co$)      PROCcolor("b","0"):PROCcolor("f",co$)      FILL x%,y%      ENDPROC      REM restore default color palettes      DEFPROCresetrgb      COLOUR 0,0,0,0 :COLOUR 1,200,0,0 :COLOUR 2,000,200,000      COLOUR 3,200,200,000:COLOUR 4,000,000,200:COLOUR 5,200,000,200      COLOUR 6,000,200,200:COLOUR 7,200,200,200:COLOUR 8,056,056,056      COLOUR 9,248,056,056:COLOUR 10,056,248,056:COLOUR 11,248,248,056      COLOUR 12,056,056,248:COLOUR 13,248,056,248:COLOUR 14,056,248,248      COLOUR 15,248,248,248      ENDPROC      DEF PROCcolor(fb$,rgb$)      PRIVATE assemble$,br%,bg%,bb%      IF rgb$="0" OR rgb$="black" THEN rgb$="000,000,000"      IF rgb$="1" OR rgb$="red" THEN rgb$="200,000,000"      IF rgb$="2" OR rgb$="green" THEN rgb$="000,200,000"      IF rgb$="3" OR rgb$="yellow" THEN rgb$="200,200,000"      IF rgb$="4" OR rgb$="blue" THEN rgb$="000,000,200"      IF rgb$="5" OR rgb$="magenta" THEN rgb$="200,000,200"      IF rgb$="6" OR rgb$="cyan" THEN rgb$="000,200,200"      IF rgb$="7" OR rgb$="white" THEN rgb$="200,200,200"      IF rgb$="8" OR rgb$="grey" THEN rgb$="056,056,056"      IF rgb$="9" OR rgb$="light red" THEN rgb$="248,056,056"      IF rgb$="10" OR rgb$="light green" THEN rgb$="056,248,056"      IF rgb$="11" OR rgb$="light yellow" THEN rgb$="248,248,056"      IF rgb$="12" OR rgb$="light blue" THEN rgb$="056,056,248"      IF rgb$="13" OR rgb$="light magenta" THEN rgb$="248,056,248"      IF rgb$="14" OR rgb$="light cyan" THEN rgb$="056,248,248"      IF rgb$="15" OR rgb$="light white" THEN rgb$="248,248,248"      assemble$=rgb$      br%=VAL(MID$(assemble$,1,3)):bg%=VAL(MID$(assemble$,5,3)):bb%=VAL(MID$(assemble$,9,3))      IF fb$="f" OR fb$="F" THEN COLOUR 0,br%,bg%,bb% : GCOL 0      IF fb$="b" OR fb$="B" THEN COLOUR 1,br%,bg%,bb% : GCOL 128+1      ENDPROC      a      REM buttonz      DEFFNbuttonz(X,Y,msg$)      LOCAL initialx%,fi%,reduction%,tx,ty,mx%,my%,mb%,ad%,ady%,c$      PRIVATE st$      IF msg$<> "clearitall" THEN        initialx%=LEN(msg$)        LET tx= X+initialx%+25        LET ty= Y:reduction%=0        reduction%=initialx%/2        reduction%=reduction%*6        IF initialx%<20 THEN reduction%=reduction%/2        initialx%=initialx%*22-reduction%        MOUSE mx%,my%,mb%        ad%=initialx%+8:ad%+=X:ady%=Y-28        IF mx% >X AND mx%<ad% AND my%<Y+8 AND my%>ady% THEN          c$="255,255,255"          IF mb%=4 THEN st$=msg$        ELSE c$="200,200,200"        ENDIF        IF FNrgb(X,Y)="000,000,000" THEN c$="200,200,200"        PROCcolor("f",c$)        IF FNrgb(X,Y)<>c$ THEN          FOR fi%=12 TO 48            LINE X-3,Y+20-fi%,X+initialx%+8,Y+20-fi%          NEXT          PROCcolor("f","000,000,000")          MOVE tx,ty          PRINT msg$        ENDIF      ENDIF      IF msg$="clearitall" THEN st$=""      =st$ 
« Last Edit: Sep 11th, 2017, 7:19pm by michael » User IP Logged

I like reinventing the wheel, but for now I will work on tools for D3D
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