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 thread  Author  Topic: The first 3D renderer interface  (Read 87 times)
michael
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xx The first 3D renderer interface
« Thread started on: Oct 10th, 2017, 02:40am »

When you look at the running program you will see a interface that has an arrow pointing to a number (triangle number) and a black dot on the top of the triangle showing what part of the triangle is being manipulated.

They are all part of the renderer and will respond to user input when I adapt the controls. ( the arrow and dots are separate objects)

I plan to make a 3D number odometer that turns so a person can check values and adjust that. So that would be 2 cylinders with the numbers 0-9.. (I could make numbers 0-99)

So here is the link:

https://1drv.ms/f/s!AmYwmTjbmULXlw78TCiWEn4_fKjJ

This will cut the draws to the screen to 0. And will use only the renderer.

Any ideas or contributions would be nice.
« Last Edit: Oct 10th, 2017, 02:44am by michael » User IP Logged

I like reinventing the wheel, but for now I will work on tools for D3D
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