REM Demonstration of the Box2D (v2.2.1 or v2.3.1) Physics Engine REM by Richard Russell, http://www.rtrussell.co.uk/, 27-Jan-2013 MODE 8 : OFF INSTALL @lib$+"box2dlib" : PROC_b2Init INSTALL @lib$+"box2ddbg" ON ERROR PROCcleanup : IF ERR=17 CHAIN @lib$+"../examples/tools/touchide" ELSE ERROR 0,REPORT$+" at line "+STR$ERL ON CLOSE PROCcleanup : QUIT gravity_x = 0.0 gravity_y = -9.8 myWorld%% = FN_b2CreateWorld(gravity_x, gravity_y) PROC_b2DebugInit(myWorld%%, %01011, 20) ground%% = FN_b2StaticBox(myWorld%%, 16.0, 0.1, 0.0, 16.0, 0.1) sensor%% = FN_b2CircleFixture(ground%%, 0, 12.0, 5.0, 0.1, 0.0, 1.0) PROC_b2SetSensor(sensor%%, 1) nBodies% = 7 DIM body%%(nBodies%-1) FOR i% = 0 TO nBodies%-1 body%%(i%) = FN_b2DynamicBody(myWorld%%, 6.4 + 3.2*i%, 24.0, 0, 0, 0, 0, 0, 0) disc%% = FN_b2CircleFixture(body%%(i%), 0, 0, 1.0, 0.2, 0.0, 1.0) PROC_b2SetFixedRotation(body%%(i%), 1) NEXT i% timeStep = 1.0/60.0 velIterations% = 8 posIterations% = 3 *REFRESH OFF REPEAT CLS FOR i% = 0 TO nBodies%-1 contact%% = FN_b2ContactListBody(body%%(i%)) WHILE contact%% IF FN_b2IsTouching(contact%%) THEN PROC_b2GetContact(contact%%, fixture1%%, fixture2%%, child1%%, child2%%) IF fixture1%% = sensor%% OR fixture2%% = sensor%% THEN PROC_b2GetBody(body%%(i%), x, y, a) PROC_b2Push(body%%(i%), 20*(16.0-x), 20*(12.0-y), x, y) EXIT WHILE ENDIF ENDIF contact%% = FN_b2NextContact(contact%%) ENDWHILE NEXT i% PROC_b2WorldStep(myWorld%%, timeStep, velIterations%, posIterations%) PROC_b2DebugDraw(myWorld%%) *REFRESH WAIT 1 IF INKEY(-1) PROC_b2DebugFlags(4, 0) ELSE PROC_b2DebugFlags(4, 4) UNTIL FALSE PROCcleanup END DEF PROCcleanup myWorld%% += 0 : IF myWorld%% PROC_b2DestroyWorld(myWorld%%) : myWorld%% = 0 PROC_b2Exit ENDPROC